Interface IInputManager
Assembly: cs.temp.dll.dll
public interface IInputManager : IPreRunGameService
Methods
Declaration
void LaunchInput(CommandInput input)
Parameters
Declaration
void LaunchInput(IEnumerable<CommandInput> inputs)
Parameters
Declaration
int RegisterEntity(IEntity newEntity, InitEntityParameters initParams)
Parameters
Type |
Name |
Description |
IEntity |
newEntity |
|
InitEntityParameters |
initParams |
|
Returns
Declaration
ErrorMessage SendInput(CommandInput newInputAction)
Parameters
Returns
Declaration
ErrorMessage SendInput(CommandInput newInput, IEntity source, IEntity target, bool masterInstanceOnly = false)
Parameters
Type |
Name |
Description |
CommandInput |
newInput |
|
IEntity |
source |
|
IEntity |
target |
|
Boolean |
masterInstanceOnly |
|
Returns
Declaration
ErrorMessage SendInput(CommandInput newInput, IEnumerable<IEntity> source, IEntity target, bool masterInstanceOnly = false)
Parameters
Returns
Declaration
IntValues ToIntValues(int int1)
Parameters
Type |
Name |
Description |
Int32 |
int1 |
|
Returns
Declaration
IntValues ToIntValues(int int1, int int2)
Parameters
Returns
Declaration
bool TryGetEntityInstanceWithKey(int key, out IEntity entity)
Parameters
Type |
Name |
Description |
Int32 |
key |
|
IEntity |
entity |
|
Returns
Declaration
bool TryGetEntityPrefabWithCode(string Code, out IEntity entity)
Parameters
Type |
Name |
Description |
String |
Code |
|
IEntity |
entity |
|
Returns