Search Results for

    Show / Hide Table of Contents

    Interface IBuildingCreator

    Inherited Members
    IEntityComponent.Code
    IEntityComponent.IsActive
    IEntityComponent.Entity
    IEntityComponent.Data
    IEntityComponent.ActiveStatusUpdate
    IEntityComponent.SetActive(Boolean, Boolean)
    IEntityComponent.SetActiveLocal(Boolean, Boolean)
    IEntityComponent.OnTaskUIRequest(IReadOnlyList<EntityComponentTaskUIAttributes>, IReadOnlyList<String>)
    IEntityComponent.OnTaskUIClick(EntityComponentTaskUIAttributes)
    IEntityComponent.LaunchAction(Byte, SetTargetInputData)
    IEntityComponent.LaunchActionLocal(Byte, SetTargetInputData)
    IEntityComponent.HandleComponentUpgrade(IEntityComponent)
    IEntityComponent.OnAwaitingTaskTargetSet(EntityComponentTaskUIAttributes, TargetData<IEntity>)
    IMonoBehaviour.enabled
    IMonoBehaviour.transform
    IMonoBehaviour.gameObject
    IMonoBehaviour.StartCoroutine(IEnumerator)
    IMonoBehaviour.StopCoroutine(Coroutine)
    IMonoBehaviour.StopCoroutine(IEnumerator)
    IMonoBehaviour.GetComponent<T>()
    IMonoBehaviour.GetComponentInChildren<T>()
    IMonoBehaviour.GetComponent(Type)
    IMonoBehaviour.GetComponentInChildren(Type)
    Namespace: RTSEngine.EntityComponent
    Assembly: cs.temp.dll.dll
    Syntax
    public interface IBuildingCreator : IEntityComponent, IMonoBehaviour, IEntityPostInitializable

    Properties

    CreationTasks

    Declaration
    IReadOnlyList<BuildingCreationTask> CreationTasks { get; }
    Property Value
    Type Description
    System.Collections.Generic.IReadOnlyList<BuildingCreationTask>

    UpgradeTargetCreationTasks

    Declaration
    IReadOnlyList<BuildingCreationTask> UpgradeTargetCreationTasks { get; }
    Property Value
    Type Description
    System.Collections.Generic.IReadOnlyList<BuildingCreationTask>
    In This Article
    Back to top Unity RTS Engine Documentation