Search Results for

    Show / Hide Table of Contents

    Interface IRallypoint

    Inherited Members
    IEntityTargetComponent.Priority
    IEntityTargetComponent.TargetInputData
    IEntityTargetComponent.HasTarget
    IEntityTargetComponent.RequireIdleEntity
    IEntityTargetComponent.IsIdle
    IEntityTargetComponent.OrderAudio
    IEntityTargetComponent.TargetData
    IEntityTargetComponent.TargetUpdated
    IEntityTargetComponent.TargetStop
    IEntityTargetComponent.CanStopOnSetIdleSource(IEntityTargetComponent)
    IEntityTargetComponent.Stop()
    IEntityTargetComponent.CanSearch
    IEntityTargetComponent.IsTargetInRange(Vector3, TargetData<IEntity>)
    IEntityTargetComponent.IsTargetValid(SetTargetInputData)
    IEntityTargetComponent.IsTargetValidOnSearch(SetTargetInputData)
    IEntityTargetComponent.IsTargetValid(SetTargetInputData, ErrorMessage)
    IEntityTargetComponent.SetTarget(TargetData<IEntity>, Boolean)
    IEntityTargetComponent.SetTarget(SetTargetInputData)
    IEntityTargetComponent.SetTargetLocal(TargetData<IEntity>, Boolean)
    IEntityTargetComponent.SetTargetLocal(SetTargetInputData)
    IEntityComponent.Code
    IEntityComponent.IsActive
    IEntityComponent.Entity
    IEntityComponent.Data
    IEntityComponent.ActiveStatusUpdate
    IEntityComponent.SetActive(Boolean, Boolean)
    IEntityComponent.SetActiveLocal(Boolean, Boolean)
    IEntityComponent.OnTaskUIRequest(IReadOnlyList<EntityComponentTaskUIAttributes>, IReadOnlyList<String>)
    IEntityComponent.OnTaskUIClick(EntityComponentTaskUIAttributes)
    IEntityComponent.LaunchAction(Byte, SetTargetInputData)
    IEntityComponent.LaunchActionLocal(Byte, SetTargetInputData)
    IEntityComponent.HandleComponentUpgrade(IEntityComponent)
    IEntityComponent.OnAwaitingTaskTargetSet(EntityComponentTaskUIAttributes, TargetData<IEntity>)
    IMonoBehaviour.enabled
    IMonoBehaviour.transform
    IMonoBehaviour.gameObject
    IMonoBehaviour.StartCoroutine(IEnumerator)
    IMonoBehaviour.StopCoroutine(Coroutine)
    IMonoBehaviour.StopCoroutine(IEnumerator)
    IMonoBehaviour.GetComponent<T>()
    IMonoBehaviour.GetComponentInChildren<T>()
    IMonoBehaviour.GetComponent(Type)
    IMonoBehaviour.GetComponentInChildren(Type)
    Namespace: RTSEngine.EntityComponent
    Assembly: cs.temp.dll.dll
    Syntax
    public interface IRallypoint : IEntityTargetComponent, IEntityComponent, IMonoBehaviour, IEntityPostInitializable

    Properties

    ForcedTerrainAreas

    Declaration
    IReadOnlyList<TerrainAreaType> ForcedTerrainAreas { get; }
    Property Value
    Type Description
    System.Collections.Generic.IReadOnlyList<TerrainAreaType>

    GotoPosition

    Declaration
    Vector3 GotoPosition { get; }
    Property Value
    Type Description
    Vector3

    Methods

    SendAction(IUnit, Boolean)

    Declaration
    ErrorMessage SendAction(IUnit entity, bool playerCommand)
    Parameters
    Type Name Description
    IUnit entity
    Boolean playerCommand
    Returns
    Type Description
    ErrorMessage

    SetGotoTransformActive(Boolean)

    Declaration
    void SetGotoTransformActive(bool active)
    Parameters
    Type Name Description
    Boolean active
    In This Article
    Back to top Unity RTS Engine Documentation