Struct SetTargetInputData
Assembly: cs.temp.dll.dll
public struct SetTargetInputData
Fields
Declaration
public bool allowTerrainAttack
Field Value
Declaration
public string componentCode
Field Value
Declaration
public bool fromRallypoint
Field Value
Declaration
public bool fromTasksQueue
Field Value
Declaration
Field Value
Declaration
public bool includeMovement
Field Value
Declaration
public bool isMoveAttackRequest
Field Value
Declaration
public bool playerCommand
Field Value
Declaration
public TargetData<IEntity> target
Field Value
Methods
Declaration
public SetTargetInputDataBooleans BooleansToMask()
Returns
Declaration
public LaunchAttackData<T> ToLaunchAttackData<T>(T source, IEntity sourceEntityRef)
Parameters
Type |
Name |
Description |
T |
source |
|
IEntity |
sourceEntityRef |
|
Returns
Type |
Description |
LaunchAttackData<T> |
|
Type Parameters
Declaration
public SetPathDestinationData<T> ToSetPathDestinationData<T>(T source)
Parameters
Type |
Name |
Description |
T |
source |
|
Returns
Type |
Description |
SetPathDestinationData<T> |
|
Type Parameters