Search Results for

    Show / Hide Table of Contents

    Interface IBuildingHealth

    Inherited Members
    IFactionEntityHealth.CanBeAttacked
    IFactionEntityHealth.FactionEntity
    IFactionEntityHealth.DOTHandlers
    IFactionEntityHealth.GetAttackTargetPosition(IEntity)
    IFactionEntityHealth.AddDamageOverTime(DamageOverTimeData, Int32, IEntity, Single)
    IEntityHealth.IsInitialized
    IEntityHealth.Entity
    IEntityHealth.EntityType
    IEntityHealth.MaxHealth
    IEntityHealth.CurrHealth
    IEntityHealth.HasMaxHealth
    IEntityHealth.HealthRatio
    IEntityHealth.HoverHealthBarY
    IEntityHealth.HoverHealthBarData
    IEntityHealth.CanIncrease
    IEntityHealth.CanDecrease
    IEntityHealth.IsDead
    IEntityHealth.TerminatedBy
    IEntityHealth.DestroyObjectDelay
    IEntityHealth.CanAdd(HealthUpdateArgs)
    IEntityHealth.Add(HealthUpdateArgs)
    IEntityHealth.AddLocal(HealthUpdateArgs, Boolean)
    IEntityHealth.CanDestroy(Boolean, IEntity)
    IEntityHealth.Destroy(Boolean, IEntity)
    IEntityHealth.DestroyLocal(Boolean, IEntity)
    IEntityHealth.SetMax(HealthUpdateArgs)
    IEntityHealth.SetMaxLocal(HealthUpdateArgs)
    IEntityHealth.EntityHealthUpdated
    IEntityHealth.EntityDead
    IEntityHealth.EntityMaxHealthUpdated
    IMonoBehaviour.enabled
    IMonoBehaviour.transform
    IMonoBehaviour.gameObject
    IMonoBehaviour.StartCoroutine(IEnumerator)
    IMonoBehaviour.StopCoroutine(Coroutine)
    IMonoBehaviour.StopCoroutine(IEnumerator)
    IMonoBehaviour.GetComponent<T>()
    IMonoBehaviour.GetComponentInChildren<T>()
    IMonoBehaviour.GetComponent(Type)
    IMonoBehaviour.GetComponentInChildren(Type)
    Namespace: RTSEngine.Health
    Assembly: cs.temp.dll.dll
    Syntax
    public interface IBuildingHealth : IFactionEntityHealth, IEntityHealth, IMonoBehaviour

    Properties

    Building

    Declaration
    IBuilding Building { get; }
    Property Value
    Type Description
    IBuilding

    BuildTime

    Declaration
    float BuildTime { get; }
    Property Value
    Type Description
    System.Single

    Methods

    CanRepair(Int32, Boolean)

    Declaration
    bool CanRepair(int healthToAdd, bool takeResources = true)
    Parameters
    Type Name Description
    Int32 healthToAdd
    Boolean takeResources
    Returns
    Type Description
    Boolean
    In This Article
    Back to top Unity RTS Engine Documentation