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    Interface IUnitHealth

    Inherited Members
    IFactionEntityHealth.CanBeAttacked
    IFactionEntityHealth.FactionEntity
    IFactionEntityHealth.DOTHandlers
    IFactionEntityHealth.GetAttackTargetPosition(IEntity)
    IFactionEntityHealth.AddDamageOverTime(DamageOverTimeData, Int32, IEntity, Single)
    IEntityHealth.IsInitialized
    IEntityHealth.Entity
    IEntityHealth.EntityType
    IEntityHealth.MaxHealth
    IEntityHealth.CurrHealth
    IEntityHealth.HasMaxHealth
    IEntityHealth.HealthRatio
    IEntityHealth.HoverHealthBarY
    IEntityHealth.HoverHealthBarData
    IEntityHealth.CanIncrease
    IEntityHealth.CanDecrease
    IEntityHealth.IsDead
    IEntityHealth.TerminatedBy
    IEntityHealth.DestroyObjectDelay
    IEntityHealth.CanAdd(HealthUpdateArgs)
    IEntityHealth.Add(HealthUpdateArgs)
    IEntityHealth.AddLocal(HealthUpdateArgs, Boolean)
    IEntityHealth.CanDestroy(Boolean, IEntity)
    IEntityHealth.Destroy(Boolean, IEntity)
    IEntityHealth.DestroyLocal(Boolean, IEntity)
    IEntityHealth.SetMax(HealthUpdateArgs)
    IEntityHealth.SetMaxLocal(HealthUpdateArgs)
    IEntityHealth.EntityHealthUpdated
    IEntityHealth.EntityDead
    IEntityHealth.EntityMaxHealthUpdated
    IMonoBehaviour.enabled
    IMonoBehaviour.transform
    IMonoBehaviour.gameObject
    IMonoBehaviour.StartCoroutine(IEnumerator)
    IMonoBehaviour.StopCoroutine(Coroutine)
    IMonoBehaviour.StopCoroutine(IEnumerator)
    IMonoBehaviour.GetComponent<T>()
    IMonoBehaviour.GetComponentInChildren<T>()
    IMonoBehaviour.GetComponent(Type)
    IMonoBehaviour.GetComponentInChildren(Type)
    Namespace: RTSEngine.Health
    Assembly: cs.temp.dll.dll
    Syntax
    public interface IUnitHealth : IFactionEntityHealth, IEntityHealth, IMonoBehaviour

    Properties

    Unit

    Declaration
    IUnit Unit { get; }
    Property Value
    Type Description
    IUnit
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