Class EntitySelectionRenderer
Inheritance
EntitySelectionRenderer
Implements
IEntityPreInitializable
Assembly: cs.temp.dll.dll
Syntax
public class EntitySelectionRenderer : MonoBehaviour, IEntitySelectionMarker, IEntityPreInitializable
Fields
materialID
Declaration
Field Value
selectionRenderer
Declaration
public Renderer selectionRenderer
Field Value
Type |
Description |
Renderer |
|
Properties
IsLocked
Declaration
public bool IsLocked { get; set; }
Property Value
logger
Declaration
protected IGameLoggingService logger { get; }
Property Value
Type |
Description |
IGameLoggingService |
|
Methods
Disable()
Declaration
Enable()
Declaration
Enable(Color)
Declaration
public void Enable(Color color)
Parameters
Type |
Name |
Description |
Color |
color |
|
OnEntityPreInit(IGameManager, IEntity)
Declaration
public void OnEntityPreInit(IGameManager gameMgr, IEntity entity)
Parameters
Type |
Name |
Description |
IGameManager |
gameMgr |
|
IEntity |
entity |
|
StartFlash(Single, Single, Color)
Declaration
public void StartFlash(float totalDuration, float cycleDuration, Color flashColor)
Parameters
Type |
Name |
Description |
System.Single |
totalDuration |
|
System.Single |
cycleDuration |
|
Color |
flashColor |
|
StopFlash()
Declaration
Implements
IEntityPreInitializable