Struct AddableUnitData
Assembly: cs.temp.dll.dll
Syntax
[Serializable]
public struct AddableUnitData
Constructors
AddableUnitData(IEntityTargetComponent, SetTargetInputData, Boolean)
Declaration
public AddableUnitData(IEntityTargetComponent sourceTargetComponent, SetTargetInputData input, bool allowDifferentFaction = false)
Parameters
Type |
Name |
Description |
IEntityTargetComponent |
sourceTargetComponent |
|
SetTargetInputData |
input |
|
Boolean |
allowDifferentFaction |
|
AddableUnitData(IEntityTargetComponent, Boolean, Boolean, Boolean)
Declaration
public AddableUnitData(IEntityTargetComponent sourceTargetComponent, bool playerCommand, bool allowDifferentFaction = false, bool isMoveAttackRequest = false)
Parameters
Type |
Name |
Description |
IEntityTargetComponent |
sourceTargetComponent |
|
Boolean |
playerCommand |
|
Boolean |
allowDifferentFaction |
|
Boolean |
isMoveAttackRequest |
|
AddableUnitData(Boolean, Boolean, Boolean)
Declaration
public AddableUnitData(bool playerCommand, bool allowDifferentFaction = false, bool isMoveAttackRequest = false)
Parameters
Fields
allowDifferentFaction
Declaration
public bool allowDifferentFaction
Field Value
forcedSlotID
Declaration
Field Value
forceSlot
Declaration
Field Value
ignoreMvt
Declaration
Field Value
isMoveAttackRequest
Declaration
public bool isMoveAttackRequest
Field Value
playerCommand
Declaration
public bool playerCommand
Field Value
sourceTargetComponent
Declaration
public IEntityTargetComponent sourceTargetComponent
Field Value
Type |
Description |
IEntityTargetComponent |
|