Namespace RTSEngine.Utilities
Classes
ChainedSortedList<K, V>
DontDestroyOnLoadManager
Fetcher<T>
FollowTransform
Allows a 'source' transform to follow the position and/or rotation of a 'target' ModelCacheAwareTransformInput.
GameObjectToAttackObjectInput
GameObjectToBorderObjectInput
GameObjectToComponentInput<T>
GameObjectToEffectObjectInput
ObjectPool<T, V>
PoolableObject
PoolableObjectSpawnInput
RaycastHitter
TypeFilteredValue<T, V>
TypeFilteredValue<T, V, E>
Structs
ColoredRenderer
FactionEntityDependantHitEffectData
FactionSlotRoleFilter
Int2D
ModelCacheAwareColoredRenderer
MouseButtonSmoothInput
PoolableObjectSpawnData
RotationData
SmoothSpeed
SmoothSpeedRange
Interfaces
IPoolableObject
Enums
FetchType
Defines the types of fetching an element from a set where: random: One item is randomly chosen each time. randomNoRep: One item is randomly chosen each time with the guarantee that the same item will not be chosen consecutively. inOrder: Fetch items in the order they were defined in.