Terrain Area Type
Role
Defines an type that allows components to identify terrain objects in a map scene.
Setup
Right click in Project tab: Create -> RTS Engine -> Terrain Area Type
Inspector
Property | Description |
---|---|
Layers | All layers that the game objects of the terrain area uses must be added here. |
Key | Provide a unique key for your terrain area, this is used by the RTS Engine components to identify the terrain area. |
Base Height | This values allows to determine the initial height that the Terrain Manager would start searching at when it is searching for a valid position on this terrain area. |
Test Height Offset | When testing whether a position is inside this area type (using a Raycast with a downwards direction), this offset value is added to the test position in order to avoid situations where the test position (usually detected via mouse click on terrain area) is too close to the area type. |