Setup Fetching Spawnable Prefabs
When each map scene is initialized, the Input Manager loads a set of entities that are allowed to be created and used in the map scene. These are referred to by the Spawnable Prefabs, which are prefabs with the IEntity component placed in a path that ends with '../Resources/Prefabs'.
In the map scene's hierarchy, navigate to the Input Manager component inspector in GameManager -> Essential -> Determinism.
There are three options for fetching Spawnable Prefabs which can be chosen in the Fetch Spawnable Prefabs Type field:
1. Auto
All entity prefabs in the project are loaded to be used in the map scene.
2. Manual
Assign the entity prefabs that can be used in the map scene manually by dragging them from the project tab and dropping them into the Manual Spawnable Prefabs.
3. Code Category Picker
Pick the codes and categories of the entities whose prefabs can be used in the map scene by modifying the Spawnable Prefabs Target Picker. In the example above, all entity prefabs can be used in the map scene except the three entity prefabs with the given codes in the inspector.