Struct AttackObjectSource
Assembly: cs.temp.dll.dll
Syntax
[Serializable]
public struct AttackObjectSource
Fields
attackObject
Declaration
public GameObjectToAttackObjectInput attackObject
Field Value
Type |
Description |
GameObjectToAttackObjectInput |
|
damageInDelay
Declaration
public bool damageInDelay
Field Value
delayParentObject
Declaration
public Transform delayParentObject
Field Value
Type |
Description |
Transform |
|
index
Declaration
Field Value
launchDelayTime
Declaration
public float launchDelayTime
Field Value
Type |
Description |
System.Single |
|
launchPosition
Declaration
public Transform launchPosition
Field Value
Type |
Description |
Transform |
|
launchRotationAngles
Declaration
public Vector3 launchRotationAngles
Field Value
postDelayTime
Declaration
public float postDelayTime
Field Value
Type |
Description |
System.Single |
|
preDelayTime
Declaration
public float preDelayTime
Field Value
Type |
Description |
System.Single |
|
Methods
Init(IGameLoggingService, IAttackComponent, Int32)
Declaration
public void Init(IGameLoggingService logger, IAttackComponent sourceAttackComp, int index)
Parameters
Type |
Name |
Description |
IGameLoggingService |
logger |
|
IAttackComponent |
sourceAttackComp |
|
Int32 |
index |
|