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    Interface IEntityTargetProgressComponent

    Inherited Members
    IEntityTargetComponent.Priority
    IEntityTargetComponent.TargetInputData
    IEntityTargetComponent.HasTarget
    IEntityTargetComponent.RequireIdleEntity
    IEntityTargetComponent.IsIdle
    IEntityTargetComponent.OrderAudio
    IEntityTargetComponent.TargetData
    IEntityTargetComponent.TargetUpdated
    IEntityTargetComponent.TargetStop
    IEntityTargetComponent.CanStopOnSetIdleSource(IEntityTargetComponent)
    IEntityTargetComponent.Stop()
    IEntityTargetComponent.CanSearch
    IEntityTargetComponent.IsTargetInRange(Vector3, TargetData<IEntity>)
    IEntityTargetComponent.IsTargetValid(SetTargetInputData)
    IEntityTargetComponent.IsTargetValidOnSearch(SetTargetInputData)
    IEntityTargetComponent.IsTargetValid(SetTargetInputData, ErrorMessage)
    IEntityTargetComponent.SetTarget(TargetData<IEntity>, Boolean)
    IEntityTargetComponent.SetTarget(SetTargetInputData)
    IEntityTargetComponent.SetTargetLocal(TargetData<IEntity>, Boolean)
    IEntityTargetComponent.SetTargetLocal(SetTargetInputData)
    IEntityComponent.Code
    IEntityComponent.IsActive
    IEntityComponent.Entity
    IEntityComponent.Data
    IEntityComponent.ActiveStatusUpdate
    IEntityComponent.SetActive(Boolean, Boolean)
    IEntityComponent.SetActiveLocal(Boolean, Boolean)
    IEntityComponent.OnTaskUIRequest(IReadOnlyList<EntityComponentTaskUIAttributes>, IReadOnlyList<String>)
    IEntityComponent.OnTaskUIClick(EntityComponentTaskUIAttributes)
    IEntityComponent.LaunchAction(Byte, SetTargetInputData)
    IEntityComponent.LaunchActionLocal(Byte, SetTargetInputData)
    IEntityComponent.HandleComponentUpgrade(IEntityComponent)
    IEntityComponent.OnAwaitingTaskTargetSet(EntityComponentTaskUIAttributes, TargetData<IEntity>)
    IMonoBehaviour.enabled
    IMonoBehaviour.transform
    IMonoBehaviour.gameObject
    IMonoBehaviour.StartCoroutine(IEnumerator)
    IMonoBehaviour.StopCoroutine(Coroutine)
    IMonoBehaviour.StopCoroutine(IEnumerator)
    IMonoBehaviour.GetComponent<T>()
    IMonoBehaviour.GetComponentInChildren<T>()
    IMonoBehaviour.GetComponent(Type)
    IMonoBehaviour.GetComponentInChildren(Type)
    Namespace: RTSEngine.EntityComponent
    Assembly: cs.temp.dll.dll
    Syntax
    public interface IEntityTargetProgressComponent : IEntityTargetComponent, IEntityComponent, IMonoBehaviour, IEntityPostInitializable

    Properties

    InProgress

    Declaration
    bool InProgress { get; }
    Property Value
    Type Description
    Boolean

    ProgressData

    Declaration
    EntityTargetComponentProgressData ProgressData { get; }
    Property Value
    Type Description
    EntityTargetComponentProgressData

    Events

    ProgressStart

    Declaration
    event CustomEventHandler<IEntityTargetProgressComponent, EventArgs> ProgressStart
    Event Type
    Type Description
    CustomEventHandler<IEntityTargetProgressComponent, System.EventArgs>

    ProgressStop

    Declaration
    event CustomEventHandler<IEntityTargetProgressComponent, EventArgs> ProgressStop
    Event Type
    Type Description
    CustomEventHandler<IEntityTargetProgressComponent, System.EventArgs>
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