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    Additional Guides

    Assuming you went through the main guides and are now able to setup a RTS Engine game easily. Below are additional guides for other components and systems of the RTS Engine that you can use with your RTS game!

    Article Description
    Setup Tasks Queue A tasks queue allows the local player to hold down a key, launch commands on an entity without them taking effect directly but instead having them added to a queue and then executed by the entity in order of launch.
    Setup Fetching Spawnable Prefabs When each map scene is initialized, the map loads a set of entities that are allowed to be created and used in the map scene. These are referred to by the Spawnable Prefabs. Learn how to pick which entity prefabs can be used in a map scene.
    Handle Faction Defeat Condition Learn about the default options that render a faction slot defeated during a game and learn how to create your custom defeat condition type that can be triggered to eliminate a faction slot in the game using logic from your own script.
    Setup Universal RP Setup the Universal Rendering Pipeline to work with the RTS Engine.
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