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    Class Converter

    Inheritance
    Object
    EntityComponentBase
    FactionEntityTargetComponent<IFactionEntity>
    FactionEntityTargetProgressComponent<IFactionEntity>
    Converter
    Implements
    IEntityPreInitializable
    IEntityTargetProgressComponent
    IEntityTargetComponent
    IEntityComponent
    IMonoBehaviour
    IEntityPostInitializable
    Inherited Members
    FactionEntityTargetProgressComponent<IFactionEntity>.IsIdle
    FactionEntityTargetProgressComponent<IFactionEntity>.progressEnabledAudio
    FactionEntityTargetProgressComponent<IFactionEntity>.progressOverrideController
    FactionEntityTargetProgressComponent<IFactionEntity>.progressDuration
    FactionEntityTargetProgressComponent<IFactionEntity>.ProgressMaxDistance
    FactionEntityTargetProgressComponent<IFactionEntity>.StopMovementOnProgressEnabled
    FactionEntityTargetProgressComponent<IFactionEntity>.InProgress
    FactionEntityTargetProgressComponent<IFactionEntity>.WasInProgress
    FactionEntityTargetProgressComponent<IFactionEntity>.inProgressObject
    FactionEntityTargetProgressComponent<IFactionEntity>.sourceEffect
    FactionEntityTargetProgressComponent<IFactionEntity>.targetEffect
    FactionEntityTargetProgressComponent<IFactionEntity>.ProgressData
    FactionEntityTargetProgressComponent<IFactionEntity>.ProgressStart
    FactionEntityTargetProgressComponent<IFactionEntity>.ProgressStop
    FactionEntityTargetProgressComponent<IFactionEntity>.OnTargetInit()
    FactionEntityTargetProgressComponent<IFactionEntity>.OnProgressInit()
    FactionEntityTargetProgressComponent<IFactionEntity>.OnUpdate()
    FactionEntityTargetProgressComponent<IFactionEntity>.OnTargetUpdate()
    FactionEntityTargetProgressComponent<IFactionEntity>.OnNoTargetUpdate()
    FactionEntityTargetProgressComponent<IFactionEntity>.CanStopOnNoTarget()
    FactionEntityTargetProgressComponent<IFactionEntity>.OnStop()
    FactionEntityTargetProgressComponent<IFactionEntity>.OnInProgressEnabledEffects()
    FactionEntityTargetProgressComponent<IFactionEntity>.DisableProgress()
    FactionEntityTargetProgressComponent<IFactionEntity>.OnInProgressDisabledEffects()
    FactionEntityTargetProgressComponent<IFactionEntity>.OnProgressDisabled()
    FactionEntityTargetProgressComponent<IFactionEntity>.LaunchActionLocal(Byte, SetTargetInputData)
    FactionEntityTargetProgressComponent<IFactionEntity>.SetNextProgressData(EntityTargetComponentProgressData, IEntity, Boolean)
    FactionEntityTargetProgressComponent<IFactionEntity>.SetNextProgressDataLocal(EntityTargetComponentProgressData, IEntity, Boolean)
    FactionEntityTargetProgressComponent<IFactionEntity>.ToggleSourceTargetEffect(Boolean)
    FactionEntityTargetProgressComponent<IFactionEntity>.GetProgressRange()
    FactionEntityTargetProgressComponent<IFactionEntity>.GetProgressCenter()
    FactionEntityTargetProgressComponent<IFactionEntity>.IsTargetInRange(Vector3, TargetData<IEntity>)
    FactionEntityTargetProgressComponent<IFactionEntity>.OnTargetPreLocked(Boolean, TargetData<IEntity>, Boolean)
    FactionEntityTargetComponent<IFactionEntity>.tabID
    FactionEntityTargetComponent<IFactionEntity>.factionEntity
    FactionEntityTargetComponent<IFactionEntity>.IsDisabled
    FactionEntityTargetComponent<IFactionEntity>.Priority
    FactionEntityTargetComponent<IFactionEntity>.RequireIdleEntity
    FactionEntityTargetComponent<IFactionEntity>.TargetInputData
    FactionEntityTargetComponent<IFactionEntity>.Target
    FactionEntityTargetComponent<IFactionEntity>.TargetData
    FactionEntityTargetComponent<IFactionEntity>.LastTarget
    FactionEntityTargetComponent<IFactionEntity>.HasTarget
    FactionEntityTargetComponent<IFactionEntity>.targetFinder
    FactionEntityTargetComponent<IFactionEntity>.TargetFinderData
    FactionEntityTargetComponent<IFactionEntity>.TargetFinderCurrReloadValue
    FactionEntityTargetComponent<IFactionEntity>.SetTargetTaskUI
    FactionEntityTargetComponent<IFactionEntity>.OrderAudio
    FactionEntityTargetComponent<IFactionEntity>.inputMgr
    FactionEntityTargetComponent<IFactionEntity>.audioMgr
    FactionEntityTargetComponent<IFactionEntity>.globalEvent
    FactionEntityTargetComponent<IFactionEntity>.effectObjPool
    FactionEntityTargetComponent<IFactionEntity>.selectionMgr
    FactionEntityTargetComponent<IFactionEntity>.selector
    FactionEntityTargetComponent<IFactionEntity>.taskMgr
    FactionEntityTargetComponent<IFactionEntity>.mvtMgr
    FactionEntityTargetComponent<IFactionEntity>.gridSearch
    FactionEntityTargetComponent<IFactionEntity>.resourceMgr
    FactionEntityTargetComponent<IFactionEntity>.TargetUpdated
    FactionEntityTargetComponent<IFactionEntity>.RaiseTargetUpdated()
    FactionEntityTargetComponent<IFactionEntity>.TargetStop
    FactionEntityTargetComponent<IFactionEntity>.OnInit()
    FactionEntityTargetComponent<IFactionEntity>.OnDisabled()
    FactionEntityTargetComponent<IFactionEntity>.OnTargetDisabled()
    FactionEntityTargetComponent<IFactionEntity>.OnFactionUpdateStart()
    FactionEntityTargetComponent<IFactionEntity>.OnFactionUpdateComplete()
    FactionEntityTargetComponent<IFactionEntity>.HandleComponentUpgrade(IEntityComponent)
    FactionEntityTargetComponent<IFactionEntity>.OnComponentUpgraded(FactionEntityTargetComponent<IFactionEntity>)
    FactionEntityTargetComponent<IFactionEntity>.OnActiveStatusUpdated()
    FactionEntityTargetComponent<IFactionEntity>.OnTargetActiveStatusUpdated()
    FactionEntityTargetComponent<IFactionEntity>.CanStopOnSetIdleSource(IEntityTargetComponent)
    FactionEntityTargetComponent<IFactionEntity>.Stop()
    FactionEntityTargetComponent<IFactionEntity>.CanSearch
    FactionEntityTargetComponent<IFactionEntity>.IsTargetValid(SetTargetInputData, ErrorMessage)
    FactionEntityTargetComponent<IFactionEntity>.IsTargetValidOnSearch(SetTargetInputData)
    FactionEntityTargetComponent<IFactionEntity>.SetTarget(TargetData<IEntity>, Boolean)
    FactionEntityTargetComponent<IFactionEntity>.SetTarget(SetTargetInputData)
    FactionEntityTargetComponent<IFactionEntity>.SetTargetLocal(TargetData<IEntity>, Boolean)
    FactionEntityTargetComponent<IFactionEntity>.SetTargetLocal(SetTargetInputData)
    FactionEntityTargetComponent<IFactionEntity>.OnSetTargetError(SetTargetInputData, ErrorMessage)
    FactionEntityTargetComponent<IFactionEntity>.OnTaskUICacheUpdate(List<EntityComponentTaskUIAttributes>, List<String>)
    FactionEntityTargetComponent<IFactionEntity>.OnTaskUIClick(EntityComponentTaskUIAttributes)
    FactionEntityTargetComponent<IFactionEntity>.OnAwaitingTaskTargetSet(EntityComponentTaskUIAttributes, TargetData<IEntity>)
    EntityComponentBase.IsInitialized
    EntityComponentBase.AllowPreEntityInit
    EntityComponentBase.Code
    EntityComponentBase.Entity
    EntityComponentBase.IsActive
    EntityComponentBase.Data
    EntityComponentBase.logger
    EntityComponentBase.playerMsgHandler
    EntityComponentBase.gameMgr
    EntityComponentBase.OnEntityPreInit(IGameManager, IEntity)
    EntityComponentBase.OnEntityPostInit(IGameManager, IEntity)
    EntityComponentBase.Disable()
    EntityComponentBase.ActiveStatusUpdate
    EntityComponentBase.SetActive(Boolean, Boolean)
    EntityComponentBase.SetActiveLocal(Boolean, Boolean)
    EntityComponentBase.LaunchAction(Byte, SetTargetInputData)
    EntityComponentBase.OnTaskUIRequest(IReadOnlyList<EntityComponentTaskUIAttributes>, IReadOnlyList<String>)
    Namespace: RTSEngine.EntityComponent
    Assembly: cs.temp.dll.dll
    Syntax
    public class Converter : FactionEntityTargetProgressComponent<IFactionEntity>, IEntityPreInitializable, IEntityTargetProgressComponent, IEntityTargetComponent, IEntityComponent, IMonoBehaviour, IEntityPostInitializable

    Methods

    CanEnableProgress()

    Declaration
    protected override bool CanEnableProgress()
    Returns
    Type Description
    Boolean
    Overrides
    RTSEngine.EntityComponent.FactionEntityTargetProgressComponent<IFactionEntity>.CanEnableProgress()

    CanProgress()

    Declaration
    protected override bool CanProgress()
    Returns
    Type Description
    Boolean
    Overrides
    RTSEngine.EntityComponent.FactionEntityTargetProgressComponent<IFactionEntity>.CanProgress()

    IsTargetValid(SetTargetInputData)

    Declaration
    public override ErrorMessage IsTargetValid(SetTargetInputData data)
    Parameters
    Type Name Description
    SetTargetInputData data
    Returns
    Type Description
    ErrorMessage
    Overrides
    RTSEngine.EntityComponent.FactionEntityTargetComponent<IFactionEntity>.IsTargetValid(RTSEngine.EntityComponent.SetTargetInputData)

    MustDisableProgress()

    Declaration
    protected override bool MustDisableProgress()
    Returns
    Type Description
    Boolean
    Overrides
    RTSEngine.EntityComponent.FactionEntityTargetProgressComponent<IFactionEntity>.MustDisableProgress()

    MustStopProgress()

    Declaration
    protected override bool MustStopProgress()
    Returns
    Type Description
    Boolean
    Overrides
    RTSEngine.EntityComponent.FactionEntityTargetProgressComponent<IFactionEntity>.MustStopProgress()

    OnInProgressEnabled()

    Declaration
    protected override void OnInProgressEnabled()
    Overrides
    RTSEngine.EntityComponent.FactionEntityTargetProgressComponent<IFactionEntity>.OnInProgressEnabled()

    OnProgress()

    Declaration
    protected override void OnProgress()
    Overrides
    RTSEngine.EntityComponent.FactionEntityTargetProgressComponent<IFactionEntity>.OnProgress()

    OnProgressStop()

    Declaration
    protected override void OnProgressStop()
    Overrides
    RTSEngine.EntityComponent.FactionEntityTargetProgressComponent<IFactionEntity>.OnProgressStop()

    OnTargetPostLocked(SetTargetInputData, Boolean)

    Declaration
    protected override void OnTargetPostLocked(SetTargetInputData input, bool sameTarget)
    Parameters
    Type Name Description
    SetTargetInputData input
    Boolean sameTarget
    Overrides
    RTSEngine.EntityComponent.FactionEntityTargetComponent<IFactionEntity>.OnTargetPostLocked(RTSEngine.EntityComponent.SetTargetInputData, System.Boolean)

    Implements

    IEntityPreInitializable
    IEntityTargetProgressComponent
    IEntityTargetComponent
    IEntityComponent
    IMonoBehaviour
    IEntityPostInitializable
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