Add Resource Entity to Map
Load the tutorial_map scene and add a bunch of instances of the tutorial_resource that we created in the last section, have some close to the local player's units and buildings (within the territory defined by the Border component) and some far away.
Make sure that all the resource entity instances are added as child objects to the Resources object in the scene. This object has been assigned as the resource parent object in the Resource Manager component, we configured the latter component in a previous section where you can find more details regarding the use of a parent object for resource entity objects.
Start the tutorial_map scene and the tutorial_resource instances are now selectable in game. In the next few sections, we will setup the units to collect these resources.
Download Files
You can download the results of this tutorial here.