Combat
The following tutorials will show you to enable combat capabilities on units and buildings and explore various options to customize an attack.
Article | Description |
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Setup Close-Range Melee Unit Attack | Add the Unit Attack component to a unit prefab and configure it to setup a close-range melee attack. |
Setup Far-Range Projectile Unit Attack | Add the Unit Attack component to a unit prefab and configure it to setup a far-range attack that makes use of a projectile referred as an Attack Object. |
Explore Advanced Attack Options | Configure the Attack Manager component and explore advanced attack features such: Area of effect, damage over time, line of sight switching attack types, move-attack and terrain attack. |
Setup Building Attack | Add the Building Attack component to a building prefab to allow it to deal damage to enemy faction entities. |
Setup Multiple Concurrent Attack Components | Setup multiple attack components on a faction entity to be active concurrently. |