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    Modules

    Modules are packages that can be imported into your RTS Engine project to introduce new features and systems that you can hook up directly to your project.

    This section provides instructions on how to get started on using the officially supported RTS Engine modules.

    Article Description
    Singleplayer Module Offers a sample for a singleplayer lobby.
    Mirror Multiplayer Module Using Mirror Networking, this module allows to setup multiplayer lobbies and games with the RTS Engine.
    A* Pathfinding Project Module This module enables unit pathfinding to use the A* Pathfinding Project asset.
    Fog Of War Module This module is an integration of the Fog Of War asset on the Asset Store.
    Basic NPC Module Includes components that track a NPC faction's progress then determines its behavior and its goals within a game.
    Basic UI Module Includes components that listen subscribe to the RTS Engine events and draws the UI accordingly to the actions the local player is executing.
    Advanced Selection Module Enables advanced entity selection options.
    Minimap Module Adds a minimap to your RTS Engine game and enables interactions between the player, game events and the minimap.
    Save System Allows to save and load the progress of a RTS Engine game.
    Advanced Building Placement Provides advanced systems for building placement such as grid placement and segmentation placement (allowing for placing walls).
    Mobile Controls Provides touch controls for mobile devices.
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